16 research outputs found

    Innovation and design change strategies for learning technologies at Warwick : towards a ‘design capabilities’ heuristic for guiding practice and evaluating change.

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    This report gives a narrative account of an investigation into design and design capability in teaching and learning in a research-intensive university. It begins, in the Introduction, with definitions of key concepts: design, designing, successful design (achieving fit, stick, spread and growth), design change and design capability (although this last term is only really fleshed­out in Reading the Case Studies and the Conclusion). These words are common currency, but rarely used with precision. When clearly defined they provide a lens through which we can attain more clarity and granularity in analysing attempts at enhancing practice. In the second part, on the Origins of the Investigation and Earlier Experiments, we examine the limitations of a techno­centric approach to understanding, predicting and supporting the uptake of technology enhanced learning. It is argued that a design capability approach is needed, in which the ability of all people (including students) to discover, create, adopt, adapt designs that fit, stick, spread and grow is of prime value. In part 3, the design of the investigation is explained, with its focus upon discovering, creating and using design patterns as a key facilitating aspect of design capability. In part 4, this is put to the test, with an attempt at creatively reading the 23 mini case studies produced in interviews with academics. However, design patterns do not emerge easily from the cases, and we see that design and designing in this setting is more diverse and complex than expected. It is argued that a design patterns based approach will be useful, but much more work needs to be done before design patterns can become the lingua franca of teaching and learning design and development. This leads to a more sophisticated view of design capability, presented in the Conclusion. Drawing upon the experiences of the academics interviewed in the case studies, especially experienced and confident senior academics, it is conjectured that we need to increase the intensity with which academics encounter and reflect upon design challenges, designerly approaches, suboptimal and successful designs and design patterns. An integrated combination of Design Thinking and the Higher Education Academy Fellowship framework is recommended as a way of achieving this

    Flipping the classroom : a design study of the adoption and adaption of new pedagogy in a higher education context

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    The Flipped Classroom idea is simple: the students consume lecture content as videos or audios individually in their own time, freeing­-up lecture time for more interactive and constructive pedagogies, with the students being more engaged and active in class. Does this fit with the Higher Education context? Specifically anywhere in Warwick (a research-intensive university in the English Midlands)? This paper reports on the initial phase of a Design Thinking investigation inspired by the basic Flipped Classroom idea, looking for ways in which it may be adopted and/or adapted to fit into existing or changing HE practices, in specific well defined contexts. In doing so, important lessons are learned concerning the diversity and specificity of the disciplines that are considered (english literature, medicine, psychology, teacher training, history, chemistry). The cases presented in the 7 design studies each illustrates how an academic teacher has designed new practice to address problems encountered in teaching, by applying pedagogy that stands out from the everyday pedagogies of their disciplines. They show how designerly practitioners can reflect upon teaching, identify "threshold concepts" and areas of difficulty (or even liminality), and respond with additional design and development work

    Pedagogical strategies and technologies for peer assessment in Massively Open Online Courses (MOOCs)

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    Peer assessment has been mooted as an effective strategy for scaling­-up higher education and its core values to the proportions envisaged in the idea of Massively Open Online Courses (MOOCs). If this is to become reality, what role will academic technologies play? What technologies will we need to provide? What learning design strategies and patterns will those technologies need to enable? This paper aims to explore the potential role of peer assessment in MOOCs, so as to get an informed sense of technology requirements. However, as will be seen, three of the four elements in the title “pedagogical strategies and technologies for peer assessment in MOOCs” vary radically for both practical and philosophical reasons, with significant implications for technology requirements. Worse still, the picture is evolving in non­linear relation to new technologies and MOOC initiatives. An overview of the various trends and differences is useful, but not conclusive. At points in the text learning design strategies, patterns and technologies are mentioned as possible ways in which peer assessment in MOOCs of various kinds might be implemented. These cases are highlighted in bold so as to stand out. They are also, in some cases, developed into simple design patterns, described in Appendix A. It should be noted, however, that they should be read within the wider pedagogical contexts within which they appear in the main body of the text

    A report on e-portfolios : design features, uses, benefits, examples & emerging trends

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    This paper gives a more sophisticated response to the rapid (re)emergence of the e­portfolio buzz­word. Starting from a basic e­portfolio design pattern, a wide range of variations are explored. The aim is to establish a body of knowledge for guiding users and technology providers, so as to achieve an ever­more appropriate and fruitful alignment of needs, designs, platforms and informed choices. The key benefits of e­portfolio approaches are discussed, with some coverage of the variations, and suggested research and development directions. Deep and persistent diversity­creating factors are highlighted. A range of mini case studies from Warwick are then examined to throw further light upon the combinations of real and perceived needs, platform affordances and design choices. Finally, this is a fast evolving field, especially given the near ­ubiquitous adoption of platforms with e­portfolio­like elements (Facebook, LinkedIn etc). Technology and academic support services must look further forwards to emerging practices and requirements just at the edge of the institutional­perceptual horizon. We must be prepared to shape these potentially disruptive developments for the benefit of students, teachers, the institution and society

    Fit, stick, spread and grow : transdisciplinary studies of design thinking for the [re]making of higher education

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    In this research, a transdisciplinary synthesis and extension of design thinking is created, leading to a comprehensive and philosophically grounded “fit, stick, spread and grow” framework for analysing designs and designing as a social, technological and pedagogic process. Through this framework the [re]making of higher education is seen in a new light. The framework is built using insights from design research, architecture, innovation studies, computer science, sociology, higher education pedagogy studies, business studies and psychology. The research is further enriched and empirically grounded through case studies and design studies, in many instances co-developed with participant staff, students and alumni using techniques from “design anthropology”. The research is carried out at the University of Warwick, an example of a young, fast growing, self styled, entrepreneurial higher education institution. In addition professional designers (architects) and creative industry leaders are interviewed so as to put these cases in the wider context of design and business today. In Part One of the thesis, the University of Warwick is explored as a supercomplex organisation, following Barnett (2000). Supercomplexity has positive consequences for individuals with already well developed design capabilities in that they can more effectively exploit opportunities, but for the majority, it presents difficulties and disruption. This creates a design divide, related to the digital divide, which limits the spread and growth of vital innovations. Part Two moves on to the positive task of creating a framework that examines and defines the nature of design (using an assemblages approach adapted from Deleuze and Guattari), designing, designers (professional, guerrilla and everyday), designerliness and design capability (both individual and collective). It considers challenges in managing design capability (especially ad hocism in everyday designing) and strategies for more designerly designing (including Design Thinking, the Thick Boundaries approach and practices from the creative industries). Designing is shown to work most effectively when it achieves fit (with our practices, projects and concerns), stick (enduring over a reasonable time), spread (to further people, projects and concerns) and grow (extending our capability for further designing). The fit, stick, spread and grow framework is shown to be a simple but powerful set of concepts for easing the transition to designerliness by default and more evenly distributed design capabilities

    Genomic Relationships, Novel Loci, and Pleiotropic Mechanisms across Eight Psychiatric Disorders

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    Genetic influences on psychiatric disorders transcend diagnostic boundaries, suggesting substantial pleiotropy of contributing loci. However, the nature and mechanisms of these pleiotropic effects remain unclear. We performed analyses of 232,964 cases and 494,162 controls from genome-wide studies of anorexia nervosa, attention-deficit/hyper-activity disorder, autism spectrum disorder, bipolar disorder, major depression, obsessive-compulsive disorder, schizophrenia, and Tourette syndrome. Genetic correlation analyses revealed a meaningful structure within the eight disorders, identifying three groups of inter-related disorders. Meta-analysis across these eight disorders detected 109 loci associated with at least two psychiatric disorders, including 23 loci with pleiotropic effects on four or more disorders and 11 loci with antagonistic effects on multiple disorders. The pleiotropic loci are located within genes that show heightened expression in the brain throughout the lifespan, beginning prenatally in the second trimester, and play prominent roles in neurodevelopmental processes. These findings have important implications for psychiatric nosology, drug development, and risk prediction.Peer reviewe

    Accelerated surgery versus standard care in hip fracture (HIP ATTACK): an international, randomised, controlled trial

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    Exploration of Shared Genetic Architecture Between Subcortical Brain Volumes and Anorexia Nervosa

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    Kickstart VR at Warwick taster sessions

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    An initial report on VR-enhanced seminars with staff and students. Held over 2 days in May 2017, these workshops provided a diverse group of staff and students at the University of Warwick with a valuable opportunity to experience and think about virtual reality. The VR phenomenon is at the top of its hype cycle (again), with significant breakthroughs having been made in technology and in the design of VR content. However, not many people in higher education have experienced what can be achieved with the latest technologies and content design approaches, and yet fewer have been able to contribute to its development in the context of learning and teaching. This report makes recommendations, based on the workshops, as to how we should introduce, integrate and support virtual reality in learning, teaching and the student experience
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